

When you step (or get pushed) into a portal you are teleported to another portal. Like the Chests, these are actual plastic tokens included in the box.

It’s located in one of 6 random chests dotted around the dungeon.

When you start a game of Dungeon Bowl the football is nowhere to be seen. You place the throw in marker against that wall then roll to see where it goes. In Dungeon Bowl this obviously cannot happen, so instead if the ball would go into a wall (as it was unable to go into the next tile) it rebounds and bounces in a random direction. Take for example, on a pitch if the ball went into the ground you’d roll random for a throw in. So I mentioned that the mechanics of this game are in short, Blood Bowl, but as you would imagine being in a dungeon there are certain mechanics which needed to be added or tweaked to work. Mastering Blood Bowl takes time…but with Dungeon Bowl it doesn’t really matter, because whilst Blood Bowl has a number of random elements, this boxed game takes it up another level. The aim of a game of Dungeon Bowl is to score touchdowns, with an end-zone for both teams found in the dungeon. I’m not going to run through how you play Blood Bowl but what I will say is I prefer the rules tweaks in the new edition of the game, helping a game to run that little more smoothly.įor those who haven’t played Blood Bowl, the rules at first glance seem complicated, however once you’ve tried them out with minis you’ll soon pick up how to play.Īrmour and injury rolls, throwing teammates, short/medium/long passes, blitz moves, agility checks…they are all in here.

To put it simply, playing Dungeon Bowl is almost identical to playing the second (and current) season of Blood Bowl. Finally at the bottom of the box we have all the dungeon tiles, dice, tokens and bases for your minis.
